Lin, Chang-Hsin, and Ju-Ling Shih. “Evaluations to the Gamification Effectiveness of Digital Game-Based Adventure Education Course -- GILT”. Journal of e-Learning and Knowledge Society 11, no. 3 (September 30, 2015). Accessed July 16, 2024. http://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1068.