Main Article Content

Abstract

The purpose of this paper is to present how by the interaction of a particular simulation we can deduce the phenomena that govern the motion of some elementary particles subject to elastic collisions. The interactive application, that we will take into account, was created using the graphics and the calculation capabilities of the software Mathematica (version 6.0).

Keywords

Experiential learning elastic collision impulse quantity of motion

Article Details

How to Cite
Cutolo, A., De Nicola, C., & Pierri, A. (2009). The phenomena of impact seen through an experiential application Model. Journal of E-Learning and Knowledge Society, 5(2). https://doi.org/10.20368/1971-8829/321