Vol 11, No 3 (2015)

Gamification and Serious Game for Learning

DOI: http://dx.doi.org/10.20368%2Fje-lks.v11i3

Table of Contents


Second cover PDF
Je-LKS Editorial Board
Third cover PDF
Je-LKS Editorial Board
In this number PDF
Nicola Villa


Editorial PDF
Teresa Roselli, Veronica Rossano

Peer Reviewed Papers

Gamification and learning: a review of issues and research PDF
Filomena Faiella, Maria Ricciardi
Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments PDF
Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis, Antonio Ulloa Severino
Evaluations to the gamification effectiveness of digital game-based adventure education course -- GILT PDF
Chang-Hsin Lin, Ju-Ling Shih
ACT - A new game-based methodology for Anti-Corruption Training PDF
Vincenzo Petruzzi, Marco Amicucci
Applying gamification techniques to enhance effectiveness of video-lessons PDF
Mauro Coccoli, Saverio Iacono, Gianni Vercelli
The design and implementation of a gamified assessment PDF
Selay Arkün Kocadere, Şeyma Çağlar
Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content PDF
Yasser Jaffal, Dieter Wloka
Knowledge-based assessment in serious games: an experience on emergency training PDF
Nicola Capuano, Richard King
Serious games design: A mapping of the problems novice game designers experience in designing games PDF
Sevasti Theodosiou, Ilias Karasavvidis
Determinants of digital inequality in universities: the case of Ecuador PDF
Juan Carlos Torres-Diaz, Josep Maria Duart
Beating the Odds: Teaching Italian online in the Community College Environment PDF
Giulia Guarnieri

Peer Reviewed Communications

Measuring Learner’s Subject Specific Knowledge PDF
John Girard, Tina Ashford, Pedro Colón

Creative Commons License
This work is licensed under a Creative Commons Attribution 3.0 License.

Journal of e-Learning and Knowledge Society | ISSN (online) 1971 - 8829 | ISSN (paper) 1826 - 6223 © 2017 Je-LKS - Italian e-Learning Association (SIe-L).