Published: Sep 30, 2015

Second cover

Read Statistic: 394

Third cover

Read Statistic: 408

In this number

Read Statistic: 365

Editorial

Teresa Roselli, Veronica Rossano
Read Statistic: 253

Gamification and learning: a review of issues and research

Filomena Faiella, Maria Ricciardi
Read Statistic: 2571

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis, Antonio Ulloa Severino
Read Statistic: 758

Evaluations to the gamification effectiveness of digital game-based adventure education course -- GILT

Chang-Hsin Lin, Ju-Ling Shih
Read Statistic: 419

ACT - A new game-based methodology for Anti-Corruption Training

Vincenzo Petruzzi, Marco Amicucci
Read Statistic: 422

Applying gamification techniques to enhance effectiveness of video-lessons

Mauro Coccoli, Saverio Iacono, Gianni Vercelli
Read Statistic: 504

The design and implementation of a gamified assessment

Selay Arkün Kocadere, Şeyma Çağlar
Read Statistic: 859

Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content

Yasser Jaffal, Dieter Wloka
Read Statistic: 522

Knowledge-based assessment in serious games: an experience on emergency training

Nicola Capuano, Richard King
Read Statistic: 322

Serious games design: A mapping of the problems novice game designers experience in designing games

Sevasti Theodosiou, Ilias Karasavvidis
Read Statistic: 440

Determinants of digital inequality in universities: the case of Ecuador

Juan Carlos Torres-Diaz, Josep Maria Duart
Read Statistic: 330

Beating the Odds: Teaching Italian online in the Community College Environment

Giulia Guarnieri
Read Statistic: 371

Measuring Learner’s Subject Specific Knowledge

John Girard, Tina Ashford, Pedro Colón
Read Statistic: 301