Applications
Learning to play: games and web technologies in university didactics
Read Statistic: 234
Blogroom: how to enhance a university classroom using Web 2.0 tools
Read Statistic: 309
E-Learning 2.0. A case study on a growing community
Read Statistic: 296
E-learning 2.0 for supplementary teaching
Read Statistic: 227
Models and Instruments for assessing Digital Competence at School
Read Statistic: 968
Blended Learning: the Pilot Project of a School of Pharmacy
Read Statistic: 201
Ontology-based Video Retrieval in a Semantic-based Learning Environment
Read Statistic: 194
The WEL initiative: a model of web enhanced learning for faculty members
Read Statistic: 219