Applications
Learning to play: games and web technologies in university didactics
Read Statistic: 209
Blogroom: how to enhance a university classroom using Web 2.0 tools
Read Statistic: 283
E-Learning 2.0. A case study on a growing community
Read Statistic: 263
E-learning 2.0 for supplementary teaching
Read Statistic: 202
Models and Instruments for assessing Digital Competence at School
Read Statistic: 903
Blended Learning: the Pilot Project of a School of Pharmacy
Read Statistic: 178
Ontology-based Video Retrieval in a Semantic-based Learning Environment
Read Statistic: 175
The WEL initiative: a model of web enhanced learning for faculty members
Read Statistic: 198