Applications
Learning to play: games and web technologies in university didactics
Read Statistic: 471
Blogroom: how to enhance a university classroom using Web 2.0 tools
Read Statistic: 543
E-Learning 2.0. A case study on a growing community
Read Statistic: 688
E-learning 2.0 for supplementary teaching
Read Statistic: 464
Models and Instruments for assessing Digital Competence at School
Read Statistic: 3129
Blended Learning: the Pilot Project of a School of Pharmacy
Read Statistic: 447
Ontology-based Video Retrieval in a Semantic-based Learning Environment
Read Statistic: 438
The WEL initiative: a model of web enhanced learning for faculty members
Read Statistic: 473
