Applications
Learning to play: games and web technologies in university didactics
Read Statistic: 323
Blogroom: how to enhance a university classroom using Web 2.0 tools
Read Statistic: 407
E-Learning 2.0. A case study on a growing community
Read Statistic: 438
E-learning 2.0 for supplementary teaching
Read Statistic: 313
Models and Instruments for assessing Digital Competence at School
Read Statistic: 1797
Blended Learning: the Pilot Project of a School of Pharmacy
Read Statistic: 293
Ontology-based Video Retrieval in a Semantic-based Learning Environment
Read Statistic: 284
The WEL initiative: a model of web enhanced learning for faculty members
Read Statistic: 307