Applications
Learning to play: games and web technologies in university didactics
Read Statistic: 264
Blogroom: how to enhance a university classroom using Web 2.0 tools
Read Statistic: 346
E-Learning 2.0. A case study on a growing community
Read Statistic: 339
E-learning 2.0 for supplementary teaching
Read Statistic: 255
Models and Instruments for assessing Digital Competence at School
Read Statistic: 1226
Blended Learning: the Pilot Project of a School of Pharmacy
Read Statistic: 230
Ontology-based Video Retrieval in a Semantic-based Learning Environment
Read Statistic: 229
The WEL initiative: a model of web enhanced learning for faculty members
Read Statistic: 250