Published: Sep 30, 2015

Second cover

Read Statistic: 1161

Third cover

Read Statistic: 1171

In this number

Read Statistic: 1020

Editorial

Teresa Roselli, Veronica Rossano
Read Statistic: 614

Gamification and learning: a review of issues and research

Filomena Faiella, Maria Ricciardi
Read Statistic: 4931

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis, Antonio Ulloa Severino
Read Statistic: 1400

Evaluations to the gamification effectiveness of digital game-based adventure education course -- GILT

Chang-Hsin Lin, Ju-Ling Shih
Read Statistic: 923

ACT - A new game-based methodology for Anti-Corruption Training

Vincenzo Petruzzi, Marco Amicucci
Read Statistic: 1017

Applying gamification techniques to enhance effectiveness of video-lessons

Mauro Coccoli, Saverio Iacono, Gianni Vercelli
Read Statistic: 1063

The design and implementation of a gamified assessment

Selay Arkün Kocadere, Şeyma Çağlar
Read Statistic: 1912

Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content

Yasser Jaffal, Dieter Wloka
Read Statistic: 1022

Knowledge-based assessment in serious games: an experience on emergency training

Nicola Capuano, Richard King
Read Statistic: 861

Serious games design: A mapping of the problems novice game designers experience in designing games

Sevasti Theodosiou, Ilias Karasavvidis
Read Statistic: 1000

Determinants of digital inequality in universities: the case of Ecuador

Juan Carlos Torres-Diaz, Josep Maria Duart
Read Statistic: 966

Beating the Odds: Teaching Italian online in the Community College Environment

Giulia Guarnieri
Read Statistic: 816

Measuring Learner’s Subject Specific Knowledge

John Girard, Tina Ashford, Pedro Colón
Read Statistic: 725