Published: Sep 30, 2015

Second cover

Read Statistic: 1189

Third cover

Read Statistic: 1197

In this number

Read Statistic: 1044

Editorial

Teresa Roselli, Veronica Rossano
Read Statistic: 628

Gamification and learning: a review of issues and research

Filomena Faiella, Maria Ricciardi
Read Statistic: 4971

Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis, Antonio Ulloa Severino
Read Statistic: 1415

Evaluations to the gamification effectiveness of digital game-based adventure education course -- GILT

Chang-Hsin Lin, Ju-Ling Shih
Read Statistic: 941

ACT - A new game-based methodology for Anti-Corruption Training

Vincenzo Petruzzi, Marco Amicucci
Read Statistic: 1035

Applying gamification techniques to enhance effectiveness of video-lessons

Mauro Coccoli, Saverio Iacono, Gianni Vercelli
Read Statistic: 1092

The design and implementation of a gamified assessment

Selay Arkün Kocadere, Şeyma Çağlar
Read Statistic: 1948

Employing game analytics techniques in the psychometric measurement of game-based assessments with dynamic content

Yasser Jaffal, Dieter Wloka
Read Statistic: 1042

Knowledge-based assessment in serious games: an experience on emergency training

Nicola Capuano, Richard King
Read Statistic: 872

Serious games design: A mapping of the problems novice game designers experience in designing games

Sevasti Theodosiou, Ilias Karasavvidis
Read Statistic: 1027

Determinants of digital inequality in universities: the case of Ecuador

Juan Carlos Torres-Diaz, Josep Maria Duart
Read Statistic: 985

Beating the Odds: Teaching Italian online in the Community College Environment

Giulia Guarnieri
Read Statistic: 828

Measuring Learner’s Subject Specific Knowledge

John Girard, Tina Ashford, Pedro Colón
Read Statistic: 740